auto-army RTS

Every player defends eight castles ringing a single monument, and from each castle an army spills out on its own, with nothing to build and no one to manage. Every kill your side lands and every building it razes carries the whole team further up a shared ladder of deadlier heroes, all the way to Genghis Khan. Lose your monument and you are out, and the last side left standing takes the win.

No economy

There is no base to build and no resources to collect, because your castles raise and supply their troops entirely on their own, which frees you to spend the whole match on the only thing that matters here, the fighting itself.

Climb by killing

Your whole side shares one ladder of six tiers and climbs it through violence alone, since every kill you score and every building you burn down brings the team closer to its next and far more dangerous hero, a run that ends with Genghis Khan himself.

Arrows are real

Every arrow on the field is a genuine physical object rather than a guaranteed hit, so it arcs through the air, leads a moving target the way a real archer has to, and truly misses when the shot is wrong, while the castles answer any advance with volleys of their own.

Eight unique units

Each civilization brings a single unit modelled on a real, historically attested soldier instead of an invented one, and every one of them fills a distinct role, so learning the roster and how the eight counter one another is really the whole of the game.

The eight-castle arena Two lines trade a volley of arrows Ottoman walls and mosque